Analisis Penerimaan Augmented Reality Pada Wardah Virtual Try On dengan Pendekatan Technology Acceptance Model (TAM)

Jenisa Laras Galuh Safitri, Farah Oktafani

Abstract


Abstrak
Industri kosmetik di Indonesia diprediksi akan berkembang setiap tahunnya hingga tahun 2026. Tren belanja online kian meningkat termasuk belanja kosmetik. Kendala dalam berbelanja kosmetik secara online adalah konsumen tidak dapat mencoba produk secara langsung. Akan tetapi ada solusi untuk itu yakni augmented reality (AR). Wardah, salah satu perusahaan kosmetik di Indonesia turut mengadopsi teknologi ini. AR masih tergolong hal baru di Indonesia, sehingga penting untuk meneliti penerimaan dari teknologi tersebut. Penelitian ini bertujuan untuk mengetahui penerimaan pengguna Wardah Virtual Try On. Metode dalam penelitian ini adalah metote kuantitatif dengan pendekatan analisis deskriptif dan analisis kausal dengan metode SEM-PLS. Model penelitian ini menggunakan pendekatan Technology Acceptance Model (TAM) dan diuji kepada 100 perempuan yang pernah mencoba Wardah Virtual Try On. Hasil analisis deskriptif diketahui bahwa perceived usefulness, perceived ease of use, perceived enjoyment, dan attitude toward use berada pada kategori sangat baik. Sementara itu, behavioral intention to use berada dalam kategori baik. Hasil hipotesis menunjukkan bahwa terdapat pengaruh signifikan dan positif perceived ease of use terhadap perceived usefulness. Kemudian, perceived usefulness, perceived ease of use, dan perceived enjoyment berpengaruh signifikan dan positif terhadap attitude toward use, selain terdapat pengaruh signifikan dan positif attitude toward use terhadap behavioral intention to use.

Kata Kunci: augmented reality, industri kosmetik, penerimaan teknologi, virtual try on.

Abstract
Cosmetic industry in Indonesia is predicted to grow every year until 2026. The trend of online shopping is increasing, including cosmetic shopping. The obstacle of shopping cosmetics online is the impossibility of trying the product live. However, augmented reality (AR) has been overcoming the problems. Due to the fact that AR is still relatively new in Indonesia, it is important to examine the acceptance of the technology. Wardah, one of the cosmetic companies in Indonesia, has also adopted this technology. Hence, the study aims to determine the acceptance of Wardah Virtual Try On users. The method in this research is quantitative method with descriptive analysis approach and causal analysis with SEM-PLS analysis method. This research model utilize the Technology Acceptance Model (TAM) approach and was tested on 100 women who had tried Wardah Virtual Try On. The results of the descriptive analysis show that perceived usefulness, perceived ease of use, perceived enjoyment, and attitude toward use are in the very good category, and behavioral intention to use is in the good category. The results of hypothesis testing indicate there is a significant and positive effect of perceived ease of use on perceived usefulness. Furthermore, perceived usefulness, perceived ease of use, and perceived enjoyment have a significant and positive effect on attitude toward use, alongside a significant and positive influence of attitude toward use on behavioral intention to use.
Keywords: augmented reality, cosmetic industry, technology acceptance, virtual try on

Full Text:

Download PDF

References


Bregashtian, B., & Herdinata, C. (2021). The Effect of Perceived Ease of Use, Usefulness and Risk on Intention to Use the Go-Food Application in Surabaya and Sidoarjo. KnE Social Sciences, 2021, 169–183. https://doi.org/10.18502/kss.v5i5.8807

Calderia, I. (2021). Exploring the future of beauty with Maybelline Thailand | Think with Google APAC. https://www.thinkwithgoogle.com/intl/en-apac/marketing-strategies/video/virtual-lipstick-try-on-maybelline-thailand/

Darmawan, S. (2020). Analisa Faktor-Faktor Yang Mempengaruhi Proses Adopsi Chatbot Line SMB Telkom Dengan Pendekatan Technology Acceptance Model Yang Dimodifikasi. Universitas Telkom.

Ghozali, I. (2020). 25 Grand Theory. Yoga Pratama.

Ghozali, I. (2021). Partial Least Squares : Konsep, Teknik dan Aplikasi Menggunakan Program SmartPLS 3.2.9 Untuk Penelitian Empiris (Edisi Keti). Badan Penerbit Universitas Diponegoro.

Hair, J. F., Howard, M. C., & Nitzl, C. (2020). Assessing measurement model quality in PLS-SEM using confirmatory composite analysis. Journal of Business Research, 109(August 2019), 101–110. https://doi.org/10.1016/j.jbusres.2019.11.069

Heller, J., Chylinski, M., de Ruyter, K., Mahr, D., & Keeling, D. I. (2019). Let Me Imagine That for You: Transforming the Retail Frontline Through Augmenting Customer Mental Imagery Ability. Journal of Retailing, 95(2), 94–114. https://doi.org/10.1016/j.jretai.2019.03.005

Hilman, N. A. (2020). Analisis Penerimaan dan Penggunaan Aplikasi MyTelkomsel Dengan Menggunakan Technology Acceptance Model (TAM) di Kota Bandung 2019. Universitas Telkom.

Holdack, E., Lurie-Stoyanov, K., & Fromme, H. F. (2020). The role of perceived enjoyment and perceived informativeness in assessing athe acceptance of AR wearables. Journal of Retailing and Consumer Services, 65(November 2019), 102259. https://doi.org/10.1016/j.jretconser.2020.102259

Indonesia, M. (2021). Trend Pengguna Kosmetik Meningkat, Indonesia Siap Ambil Peluang.

Indrawati, Raman, M., Wai, C. K., Ariyanti, M., Mansur, D. M., Marhaeni, G. A. M. M., Tohis, L. M., Gaffar, M. R., Has, M. N., & Yuliansyah, S. (2017). Perilaku Konsumen Individu: dalam Mengadopsi Layanan Berbasis Teknologi Informasi dan Komunikasi (Cet. 1). Refika Aditama.

Javornik, A. (2016). Augmented reality: Research agenda for studying the impact of its media characteristics on consumer behaviour. Journal of Retailing and Consumer Services, 30, 252–261. https://doi.org/https://doi.org/10.1016/j.jretconser.2016.02.004

Livyani. (2020). Analisa Pengaruh Perceived Usefulness, Perceived Ease of Use, Perceived Informativeness, Perceived Enjoyment, terhadap Attitude Toward Using serta Implikasinya terhadap Behavioral Intention to Use Shopee Beautycam: Telaah pada Maybelline Superstay Matte I. Universitas Multimedia Nusantara.

Niqotaini, Z., & Budiman. (2021). Analisis Penerimaan Google Classroom Menggunakan Pendekatan Technology Acceptance Model (TAM) Dan End-User Computing Satisfaction (EUCS) (Studi Kasus: Universitas Informatika Dan Bisnis Indonesia). Technologia, 12(4), 259–273. https://doi.org/10.31602/tji.v12i4.5636

Paine, J. (2018). 10 Brands Already Leveraging the Power of Augmented RealityNo Title. https://www.inc.com/james-paine/10-brands-already-leveraging-power-of-augmented-reality.html

Pantano, E., Rese, A., & Baier, D. (2017). Enhacing The Online Decision-Making Process By Using Augmented Reality: A Two Country Comparison Of Youth Markets. Journal of Retailing and Consumer Services, 38(February), 81–95. https://doi.org/10.1016/j.jretconser.2017.05.011

Pratama Afrianto, A., & Irwansyah, I. (2021). Eksplorasi Kondisi Masyarakat Dalam Memilih Belanja Online Melalui Shopee Selama Masa Pandemi Covid-19 Di Indonesia. Jurnal Teknologi Dan Sistem Informasi Bisnis, 3(1), 10–29. https://doi.org/10.47233/jteksis.v3i1.181

Rese, A., Baier, D., Geyer-Schulz, A., & Schreiber, S. (2017). How augmented reality apps are accepted by consumers: A comparative analysis using scales and opinions. Technological Forecasting and Social Change, 124, 306–319. https://doi.org/10.1016/j.techfore.2016.10.010

Saleem, M., Kamarudin, S., Shoaib, H. M., & Nasar, A. (2021). Retail Consumers’ Behavioral Intention To Use Augmented Reality Mobile Apps in Pakistan. Journal of Internet Commerce. https://doi.org/https://doi.org/10.1080/15332861.2021.1975427

Septiana, I., Salim, M., & Daulay, M. Y. I. (2020). Analysis the Effect of Habit and Perceived Enjoyment Mediated By Behavioural Intention To Adoption on Students Using Mobile Banking Bni. Managament Insight: Jurnal Ilmiah Manajemen, 15(1), 78–94. https://doi.org/10.33369/insight.15.1.78-94

Statista. (2022). Make-up market in Indonesia.

Wulandari, D. (2020, Mei 28). Tim Sukses Brand Engagemet Wardah di Media Sosial - MIX Marcomm. https://mix.co.id/people-of-the-week/team/tim-sukses-brand-engagemet-wardah-di-media-sosial/

Yim, M. Y. C., Chu, S. C., & Sauer, P. L. (2017). Is Augmented Reality Technology an Effective Tool for E-commerce? An Interactivity and Vividness Perspective. Journal of Interactive Marketing, 39, 89–103. https://doi.org/10.1016/j.intmar.2017.04.001




DOI: https://doi.org/10.37531/sejaman.v5i2.2367

Refbacks

  • There are currently no refbacks.


Flag Counter

Creative Commons License

S E I K O : Journal of Management & Business is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
 
© All rights reserved 2018. S E I K O : Journal of Management & Business - ISSN (Print) : 2598-831X, ISSN (Online) : 2598-8301.
 

Web
Analytics